// Topic hub
Roguelite Guides
Run-based games where in-run choices matter more than account level.
4 guides across 4 games
Cell Survivor Damage Math Guide: Additive Affixes, Spawn Weapons and Capsule Timing
Cell Survivor damage math: why same-category affixes add, how crit applies to every weapon, how spawn and track shape pick your build, and Capsule timing.
King's Decree Beginner's Guide: Skill Fusion and the Three Opening Builds
A King's Decree opening plan: how level-up picks become fusions, which of the three builds fits your gems, and why the castle wall ends most runs.
Tomorrow Squad Beginner's Guide: Roles, Talents and Summon Builds
A Tomorrow Squad starting plan: pick a hero by map, read the three roles, and turn Dr. J's turrets into a summon build that covers the whole team.
Evo Defense: Merge TD Beginner's Guide: Summon vs Merge
How a three-minute Evo Defense run works: fill the board before merging, treat 2-in-1 as a reroll, and upgrade account systems in the right order.