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Boss Guides
Boss and hunter fights: attack windows, aggro control and the setup that survives the last phase.
13 guides across 12 games
Banana Guava Hybrid Guide: Four Legal Pairs and the Water Chain
Banana Guava hybrid rules: the four legal pairs, the layout that triggers them, five rune families, and the water element chain with its level gates.
BangBang Survivor Beginner's Guide: Stage Bands and Max-HP Damage
A stage-banded BangBang Survivor route: when to leave incendiary shells, why max-HP percentage outgrows flat damage, and the six-slot reroll order.
Cell Survivor Damage Math Guide: Additive Affixes, Spawn Weapons and Capsule Timing
Cell Survivor damage math: why same-category affixes add, how crit applies to every weapon, how spawn and track shape pick your build, and Capsule timing.
Evo Defense Assault Guide: Mech Count, Affix Order and the 5-Mech Threshold
Evo Defense Assault math: one starred carry plus seven chargers, the 2/4/5 mech thresholds, the affix order that adds damage, and the Swordsman pivot.
Fish Kingdoms Lineup Guide: Why Lü Bu Belongs at the Back
Why Lü Bu belongs in Fish Kingdoms' back row, how the four-gift sacrifice lineup works, which spirit fish to socket, and why three units clear faster.
Gladiator Raising Gear Guide: Four Build Thresholds and the Codex First Rule
How Gladiator Raising's five builds hit their dodge, stun, lifesteal and combo thresholds, and why the soul card codex comes before any single card.
Legend of Elements Divine Skill Build Guide: Core, Actives and True Spirits
How Legend of Elements splits divine skills into core, active and passive layers, where true spirits unlock, and the resource order that keeps a build moving.
Lootborn Warriors Build Guide: Bleed, Frost Hammer and Fire Hammer
Three Lootborn Warriors builds compared: bleed stacks before the payoff, a frost hammer control chain, and a fire hammer crit window, plus the retainer rule.
Mobile Counter-Terror Beginner's Guide: Weapons Decide Your Skill Chain
A Mobile Counter-Terror starting plan: how each weapon selects its skill chain, which element counters which target, and the ice cannon trick that saves ammo.
Nobody's Adventure Chop-Chop Build Guide: Three Lineups and What Each One Costs
How a Nobody's Adventure Chop-Chop build fits three genies, one beast, four divine arts and a bloodline, plus what the combo-crit and dodge lineups cost.
Three Kingdoms: Battle for the World Class and Troop Counter Guide
How Three Kingdoms: Battle for the World's six class talent trees work, the shield-bow-spear-cavalry ring, and when terrain changes the plan.
Evo Defense Hardcore Stage Guide (31–50)
A Hardcore 31–50 route for Evo Defense: what changes after stage 30, the reported Annie and Sea King double-summoner build, and Dragon Nest notes.
Haunted Dorm: How to Actually Kill the Dream Hunter
A practical plan for killing the Dream Hunter in Haunted Dorm: damage windows, turret sight lines, aggro control and the moment to commit to the kill.